Anno 1404 venice custom map multiplayer
We've lost our random-maps, story-mode is mandatory, no sandbox, the AI is now completely non-existent as an actual opponent (100% story and menu based), the few features that have been kept from the previous games haven't even been explained by the extremely lacking tutorial / story. I'm glad Factorio has only a few well-thought-out achievements, instead of hundreds so that they become meaningless.By any other name this would be a nice city-sim game, but as an Anno game this has simply just went on a 10-mile hike out of its comfort zone By any other name this would be a nice city-sim game, but as an Anno game this has simply just went on a 10-mile hike out of its comfort zone in the worst possible direction. It has zillions of achievements, and most of them are just plain stupid. Research a technology that requires yellow science.Ĭivilization V (an otherwise excellent game) is the worst one for this.
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Research a technology that requires blue science.Research a technology that requires green science.Research a technology that requires red science.Trigger 1000 attacks in the same game by pollution.Trigger 10 attacks in the same game by pollution.If Factorio had achievements the way many Steam games do, the achievement list would end up looking like this: I've seen Steam games with that many achievements and more.
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Some require decent efforts to get (lazy bastard, spoon), others are just naturally gained during standard playthrough, others require a constraint (bullet rain. I prefer the sweet spot where not only the 3 top achievement farmers are able to complete all achievements, but not everybody starting the game gets them all without effort either. By adding more achievements, players like this can enjoy the game for thousands more hours, and get a much greater sense of accomplishment for completing the game.Ī good example of achievements done right is anno 1404 venice. They will finish all the scenarios, campaigns, achievements, and then get bored. There should also be super achievements, that are obtained by completing several other achievements.Įach achievement should earn you a number of gold cogs depending on the difficulty of the achievement, and these cogs can then be spent on custom avatars, decorative buildings, and titles, that players can then showoff in multiplayer games, but don't give any kind of unfair advantage. Wed 3:34 am When will the devs add more achievements? Tldr yes, it has been redefined to a value using a carefully chosen element and ratio, just so they didn't actually have to change things. That said, knowing these ratios would help give measurement equivilents quickly in a first contact scenerio, but you shouldn't pretend those ratios are themselves fundimental.
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After all, the the speed of light, or rather speed of causality, is rather fundimental. A fundimental time unit of one would probably be how long it takes light to travel one plank length, although I am not entirely certain that it works that way. Plank length has an effective value of one. Practical, but subjective to Earth, or rather dominant human civilization's scientific measurements, based on previous crude measurements. They just take the ratio they find and slightly adjust existing measurements to match them. Same with the meter being defined by the speed of light and so on. True enough, and I didn't know that, but that is still so blatently contorted to match existing seconds that it still isn't particularly universal. Therefore, a lightsecond is independant of earth system. One second is the time that elapses during 9,192,631,770 (9.192631770 x 10 9 ) cycles of the radiation produced by the transition between two levels of the cesium 133 atom (Wikipedia).